'''
To load stuff that assumes a Blender scene is already loaded
I need to wait for the BLEND file of the template to load and
then add the functions and stuff I want after said file loads.
The use of "bpy.app.handlers" and "persistent" help in this case
for some reason I don't undertand yet >:] (but meh, it works)

References: 
https://s-nako.work/2020/09/blender-error-attributeerror-_restrictcontext-object-has-no-attribute-view_layer/
https://web.archive.org/web/20210925181415/https://blenderbrew.com/custom-application-templates-in-blender/
'''

import bpy
from bpy.app.handlers import persistent

#################################################
# define function that sets all the blenxy stuff:
# galaxy unit, custom collada exporter/importer
# custom CSV animation file (for BCK) exporter/importer

@persistent
def set_blenxy_env(dummy):              # "dummy" is a variable that is somehow
                                        # passed to set_blenxy_env when called by
                                        # bpy.app.handlers.load_post.append
  from . import required_modules        # install needed modules for bundled python (awful)
  from . import basic_settings          # settings blenxy has
  from . import collada_superbmd_import # "custom" importer for SuperBMD collada files
  from . import collada_superbmd_export # "custom" exporter for SuperBMD collada files
  # ~ from . import csv_anim_bck_export     # exporter for CSV files for BCK conversion
  # ~ from . import csv_anim_bck_import     # importer for CSV files from BCK animation
  
  # more scripts can be added here


#############################
# register/unregister stuff
# for set_blenxy_env function

def register():
  print("\nWelcome to Blenxy!\n")
  print("Setting environment...")
  bpy.app.handlers.load_post.append(set_blenxy_env) 
  
def unregister():
  print("See you later!")
  bpy.app.handlers.load_post.remove(set_blenxy_env) 
  
if __name__ == "__main__":
  register()
